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The 20% from elite weapon boosted the base damage by 20%, just like an Hydra card would. Increased Grimtooth's base damage by 10%. Damage calculation is a little complicated: 1) Soul Breaker Base Damage = Physical Total Damage + {(SkillLV * Player's INT) * 5} + Random Damage (500 ~ 1000) 2) Final Damage = Soul Breaker Base Damage / Enemy DEF + Soul Breaker Base Damage This formula may not be totally accurate. Have two way. The 10% higher base damage means any damage multiplier equipment, cards etc will use this 10% more damage and boost it even more. Damage formula changed. In Ragnarok Mobile: Eternal Love, all monsters each have different elements. And, uh, that would be nice if we did, but we don't know everything. - Ok, once you have purposively calculated DefNum (using that formula), it is to be inserted into this Damage formula: [Dmg * DefNum ÷ 730] Another factor that we cannot disregard when figuring the reduction of base damage. May 1st, 2020. This reference guide is mainly for what can be defined in the "Formula" field, but other fields are explained for clarity.. For damage, I think best is a combination of good Str (at least 60) and high Agi I don't know if Abrasive is available on the server. Note: Normal Mode Radiation vs Shields is actually 120%/ Artifact Elemental Damage can be both the stats on the card or the bonus from an Elemental projector. If upgrade level is +5 or higher, increases damage by an additional 1% for every base level. Changelog. If the damage type is fire then Stoke the Embers fits in here.. Moze Fire Damage = Fire Damage Multiplier x [1 + Stoke the Embers + Artifact Incendiary Damage + Guardian … The damage output of Soul Destroyer is still effective because the STR/VIT-oriented build consists of extremely high STR, an important stat in the Soul Destroyer formula. Damage formula boxes only appear under the database's "Skills" and "Items" tabs. If upgrade level is +7 or higher, increases damage by an additional 1% for every base level. Specify one of the six available types. 1. [{(Def - 280.4)^2} ÷ 110] + 16 In that formula, Def = Defense stat. If anything, these changes make the skill do more damage than it was doing before. But Luk Biscuit Sticks are and they give also good Crit. The Sharpshooters The Builds 2 Types of Rangers ADL (Agi/Dex/Luk) Highest DPS of the 3 builds. Type. With an intense numbers game such as this one, it's pretty good knowing exactly how this game ticks. Decrease your EDP level from 5 to 2. db/re/skill_tree.conf. The Element of the attack corresponds to your normal attack element. History. 40% damage amplification is correct. The effect type on HP/MP. The damage formula is important to understand once you have completed your first weapon grid and find a new Omega SSR weapon, or draw one in a Premium Draw.Based on what your current weapons are and what summons are available to you, what ultimately increases your damage and overall strength will depend. This guide will teach you how to boost your farming efficiency and leveling speed by using the elements table, elemental converters, and cards… Damage Formula Box. Damage versatility with the use of elementalarrows but gear dependent, and end game gears are expensive Arrow Storm (Dex/Vit/Luk/Agi) Best build for GvG due to AOE of Arrow Storm DPS – ADL The Stats AGI 119DEX 119LUK – the … This page has the previous version of this skill before the 2020 skill updates. 3. Knowing what your target's element is allows you to significantly increase your damage by using the weakness of your target's element. Def-ignore was old classic crit. change the MaxLevel : 5} ASC_EDP: { MaxLevel: 5 ASC_CDP: 1 } Will become like this. In the case where both are relevant the bonuses are added. Part 43: Damage Formula Side Course 2: Damage Formula Best to get this big boy out of the way early enough. 1 Damage 1.1 Physical Damage 1.1.1 Weapon Variance 1.1.2 Weapon ATK Modifier 1.2 Magic Damage 1.3 Hybrid Damage 1.4 Partially Unmitigated Damage 1.5 Consecutive damage increase 1.6 Esper Damage 1.7 Evoke Damage 1.8 Guard 1.9 Damage Mitigation 1.10 Elemental Resistance 1.11 Damage Types 1.12 Elemental Damage Boosts 2 Break Gauge 3 Recovery 3.1 Healing 3.2 Over Turns 4 … Do n't know everything base damage by an additional 1 % for every base level this. Know everything attack corresponds to your normal attack element } Will become like this } ÷ ]! Only appear under the database 's `` Skills '' and `` Items '' tabs updates. Using the elements table, elemental converters, and this reference guide is for! 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